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GooseConnect: Designing Belonging for Campus Life

Creating a platform that helps University of Waterloo students build authentic, lasting connections beyond the classroom.

Role
Team Facilitator & UX Designer
Tools
Figma, Slack
Team
5 members
Timeline
Nov โ€“ Dec 2024
Outcome
6/8 testers said they'd use it
GooseConnect home screen showing upcoming events and clubs
GooseConnect search screen for finding new clubs, events, and people
GooseConnect profile screen with interests, friends, and clubs
GooseConnect account and settings screen with privacy controls
The final GooseConnect prototype โ€” Home ยท Find Clubs & Events ยท Profile ยท Settings
The Problem

39% of UW students felt lonely yesterday

39% of University of Waterloo students reported feeling lonely the previous day. Yet existing connection channels โ€” Discord servers, Facebook groups, club listservs โ€” were fragmented, overwhelming, and built for broadcast rather than belonging. Students who wanted to meet people didn't have a low-stakes, structured way to do it.

GooseConnect is a conceptual mobile platform designed to close that gap โ€” making it easier for UW students to find people, discover events, and form real friendships beyond the classroom. Our team of 5 designed from research to final prototype over 6 weeks.

App Design UX Research Prototyping Community Journey Mapping
My Role

Facilitating the team, owning the research and prototype

Team Facilitator & UX Designer

I led the research phase, facilitated all team ideation sessions, owned the journey mapping, and drove the Figma prototype from wireframes to high-fidelity. As facilitator, I was also responsible for keeping the team aligned on scope and making sure decisions were grounded in research rather than assumptions.

The Challenge

Designing for social anxiety is delicate โ€” heavy-handed features (forced matching, public profiles, visible follower counts) can make the problem worse. Every design decision had to balance discoverability with safety, and initiative with low pressure. Getting that wrong could make a lonely student feel even more exposed.

Research & Discovery

Students wanted connection but feared rejection

We ran a mixed-methods research phase: a survey targeting UW students (n=40+), followed by 6 semi-structured interviews with students who identified as socially isolated or new to campus. I synthesised findings into a persona and a full customer journey map, which became the team's shared reference point throughout the design process.

The Core Tension

Students wanted connection but feared rejection. The biggest barrier wasn't finding events or people โ€” it was the social risk of reaching out to someone who might not want to connect. Any platform that required students to be visibly "seeking friends" created the same anxiety it was supposed to solve. The design had to make initiation feel low-stakes โ€” more like browsing than asking.

Karla Johnson โ€” GooseConnect user persona card showing demographics, goals, frustrations, and mental state scales
Karla Johnson โ€” primary persona developed from survey + interview synthesis

Pain points that shaped every design decision:

Iteration

Three competing visions, one low-stakes mechanic

I facilitated two structured sketching sessions where each team member independently explored the core flows (connect, discover events, start a conversation) before we compared and synthesised. This diverge-then-converge approach surfaced three competing visions for the platform's core mechanic:

Direction 01

Dating app model โ€” swipe-based mutual matching. Efficient, familiar, but felt transactional and high-stakes. Test participants said it made friend-seeking feel "weird and forced."

Direction 02

Social feed model โ€” see what everyone on campus is doing. Broad discovery but recreated the problem of existing platforms: dominated by existing social circles, invisible to newcomers.

Direction 03 โœ“

Interest + event anchor โ€” connect through shared activities rather than direct profile-to-profile matching. "We're both going to this event" is a lower-stakes common ground than "I want to be your friend."

From this we also iterated the conversation-starter feature across three versions โ€” moving from open text (too much pressure), to AI-generated icebreakers (felt inauthentic), to interest-based prompts tied to the shared event (felt natural and contextual). This version tested best in feedback sessions.

Early GooseConnect wireframe sketches exploring the student matching flow and profile setup screens
Early wireframe sketches from the diverge-then-converge ideation sessions
Journey Map

Mapping the road from disconnected to belonging

The end-to-end journey I mapped โ€” from a student feeling disconnected through to finding genuine community โ€” became the team's shared reference for all subsequent design decisions. It surfaced the key emotional moments where the design could either build or break trust.

GooseConnect Customer Journey Map Team 33 showing the four phases: Awareness, Consideration, Engagement, and Commitment with student thoughts, actions, and pain points
Customer Journey Map โ€” Team 33 ยท Awareness โ†’ Consideration โ†’ Engagement โ†’ Commitment
Design Decisions

Browsing, not asking โ€” designing out the social risk

Result & Next Steps

Every tester completed the core flow without help

Prototype Outcomes

  • Concept testing with 8 UW students showed strong preference for the event-anchor connection model over direct matching
  • Interest-based icebreakers rated as "natural" or "helpful" by 7/8 participants vs. open text rated as "stressful" by 6/8
  • All participants successfully completed the core flow (discover event โ†’ signal interest โ†’ initiate conversation) without assistance in prototype walkthroughs
  • 6/8 participants said they would use the app if it were available on campus

What I'd Do Next

  • Run moderated usability testing with a wider range of students, specifically recruiting international students and first-years who are highest-need
  • Design and test the group meetup flow โ€” individual matching works, but many students prefer finding a small group to join rather than one-on-one connection
  • Explore integration with UW's official event calendar to reduce the burden of keeping content fresh on a new platform
  • Define and prototype the onboarding trust moment โ€” the point where users decide whether this app is safe is likely the highest-leverage screen in the flow

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